Showing posts with label 车九. Show all posts
Showing posts with label 车九. Show all posts

Tuesday, 5 June 2018

Gaming tiles from Singapore

[Gaming tiles], 32c. Anon. 

The tiles in their box. 

Some years ago, I saw a set of gaming-tiles from a Mahjong shop in Singapore. The tiles were extremely peculiar. The proprietor was ignorant about their function, and the objects themselves seemed very old. I nonetheless bought them, and they have been a mystery ever since. 

The box contained 32 tiles. The design of the tiles resembled the ones used for mahjong, but the similarities ended there. 

The complete deck

The complete 'Deck' contained 32 tiles, engraved on long, thin pieces of plastic. This sort of shape is typically associated with Chinese dominoes. But it had radically different subjects. As mentioned above, it had mahjong-like pips with ranks from 1 to 10, plus three 'Court cards', indexed in large Roman letters. The result is a sort of single-suited deck.


The Pips (1)
There is an unequal number of copies of each subject, as you can see here. There are two copies of the ace, the 2, 3, 4,5, 6, and 7 have three copies each. The 8,9 10 and courts again have two copies. 

The Pips (2)
The 7, 8, 9 and 10.  Up to the 8, the arrangement of pips agrees with those in mahjong tiles. The Nine and 10 diverge.  In mahjong tiles, the pips for the Nine are arranged in 3 rows of three. In this deck, they are arranged 5,4. The Ten is absent in a mahjong deck, so our engraver has arranged it 6,4



Three of the six courts. Note the large roundel that shows their rank. 

What sort of game is played with this deck? We can speculate. Counting was clearly an element in the game. But how the numbers were used is another open question. Why are there some cards with two copies of each, and others with three? A game like black-jack is a likely candidate. But the uneven distribution of cards would make the deck awkward to use for such a game. . There are Seven subjects that have two copies of each card (A, 8,9,10, J,Q,K), and Six subjects that have 3 copies of each (2,3,4,5,6,7)

Rank
Number of copies
Total
Ace, 8, 9, 10
Jack, Queen, King,
2
14 cards.
2,3,4,5,6,7
3
18 cards
Total number in deck -----------------------------------------
32 cards

Another possibility is a 'comparison' game, like Daun Tiga or Koo Kiew. The relative scarcity of high-ranked cards in the deck might make these games more challenging. 

The other three courts. 

The game might also have been played with English playing-cards, as the inclusion of the courts suggests. Three of the courts have a blue "Index", and the other three have this painted in red. Does the difference in coloring mean the color of the cards was significant in the game, or is it merely the maker wanting to introduce variety? 
The tiles. 

I do not think the set is incomplete. The tiles fit the box provided perfectly. The distribution of the ranks seems unlikely to be resulting from chance. But if it is not chance, what is the rationale? We can only speculate.


If any reader has more information on what these tiles are, or what game is played with them, the author will be most grateful.

Wednesday, 2 August 2017

Daun Tiga, or three cards-- part 2

" Daun tiga 'lei "
For part 1, see here 
Walter William Skeat's monumental Malay Magic: An introduction to the popular religion and folklore of the Malay Peninsula is a survey of the customs and folklore of the Malay Peninsula. To give an idea of the expanse of the work, here are some chapter headings "Crocodile folklore" "Funeral prayers" "Birth ceremonies". It was published in 1900.

The book contains two separate accounts of this game. The first and longer account was written by Sir W.E. Maxwell, the second by Skeat himself. Maxwell's description was previously published in the Journal of the Royal Asiatic society.  Both descriptions are fairly patchy. They appear to be more concerned with the customs and rituals surrounding the game, than the game itself.

Both authors agree that there are regional variations in the game. Maxwell gives the version played in Perak. Skeat gives the version played in Selangor.

Play
  The cards are shuffled, and the player to the right of the deler cuts them. The player who cut the cards looks at the bottom card of those he lifts. If he thinks the card is lucky, he accepts the cut, and puts down the cards he lifted. The dealer reunites the deck. He then cuts and looks at the cards as before.
 Three cards are dealt out to each player.
Two stakes are deposited by each player, the Kepala ( head) and Ekor ( tail). The Ekor is usually of greater value than the Kepala.
 The cards of the players are then compared against the dealer. [Presumably, players whose hands rank higher than the dealer are paid out, and vice versa. Maxwell does not describe the process of payouts, other than the following detail--]
  If the dealer has one of the hands called Tĕrus (see below), and the player holds a less valuable hand, both Kepala and Ekor are taken.
 If players please, they may bet amongst one another, instead (or in addition to-- the book is unclear) of betting against the banker.

  Scoring 
The hands are ranked according to the point-score assigned to them. If the point-score exceeds 10, then ten is deducted from the total points to give the final score.
Malay Magic does not tell us the exact system of points, apart from saying "A Knave, ten and nine is a good hand" From this, one can assume that the scoring system is similar to the one in Dobree.

The following hands are known as Tĕrus. These hands outrank all other hands.

Three Aces, called Sat Tiga
Three Courts, called Kuda or Naik Kuda ( Three Horses -- A.L)
A hand with the value of Nine
A hand with the value of eight.

In Perak, a hand of three threes is considered bad luck. Whoever is dealt such a hand throws it out. Here's Maxwell:

"A Hand of three threes, being Nine, is really a good hand, but it is considered a propitation of good luck to throw it down ( without exposing it), announcing that one is buta ("out"-- literally "blind" A.L.), in the hope of getting good luck afterwards"

Any player who holds a score of exactly 30 is said to be out, unless he holds three court cards.

In Selangor, the hands considered as Tĕrus are slightly different:

Three Aces, called Tiga Sat
Three threes, called Tiga Jalor 
Three 10s, called Tiga Puloh ( Puloh = Puluh = Ten-- A.L)
Three Courts, called Tiga ankong 
A hand with the value of Nine
A hand with the value of eight.

Reading both accounts, one gets the idea that Dobree's game is a simplified version of the version found in Malay Magic. In Malay Magic, the contract of Long is obligatory. Apart from that, there are few differences between the games. 

The whole book may be seen here: 

https://archive.org/stream/malaymagicbeingi00skeauoft#page/486/mode/2up


Monday, 2 January 2017

車九 -- Koo Kiew (Che Jiu), A Chinese gambling game

I have recently been reading C. T. Dobree's remarkable The Gambling games of Malaya. This book, published in 1955. Dobree was the Assistant commissioner of police in Malaya at that time, and he intended the book to be used as a guide for policemen prosecuting illegal gambling dens [!]

There are several games of cards that are mentioned in this book, that have are otherwise unrepresnted in the english literature on this subject ( to my knowledge). One such game Dobree calls " Koo Kiew", or 車九. He also tells us that it is also called "Ten Kiew" 象九, and "Soo Kiew" 仕九

  Note that Dobree seems to be giving the names of the games in a variety (Hokkien? Teochew?) of Chinese. In standard Chinese (Mandarin) the names are rendered "Che Jiu", "Xiang Jiu" and "Shi Jiu" respectively.
 Regardless of the variety of Chinese, the names of the game all allude to the various ranks in the deck of cards used in the game. 車九 literally translates to as "Chariot-Nine", 象九 means "Elephant-Nine" and 仕九 means "Valet-Nine". The "Nine" in the name probably alludes to the highest point-score that can be obtained ( See below)

In Dobree's words: “ No skill at all is required for this game"; and for that reason I feel that it is ripe for reveival as a party game. It is a game that shares similarities to poker and baccarat.

This game is played with a deck of 四色 ( four colour) cards. For a description of this deck, see http://anthonylesq.blogspot.sg/2013/03/four-colour-cards-hokkien.html and http://anthonylesq.blogspot.sg/2016/01/four-colour-cards-2.html . If you do not have such a deck, you can follow the instructions at the bottom of the page for making one.

Play:
Up to 56 people can play at this game. Before play starts, a banker is selected.
The cards are shuffled. Two cards are dealt to every player, face down.
Without looking at the cards, all players stake whatever amount they please.
When all the stakes have been placed, all cards are revealed. Players whose cards score lower than the banker lose their stakes. Players whose cards score higher than the banker receive a payout.
In cases of ties with the banker, the banker wins.

Scoring:
A pair is two cards of the same rank and colour.
A mixed hand is a hand that contains anything other than a pair (this includes hands which contain two cards of the same rank, but of differert colours)

1. Pairs of the same colour take precence over any mixed hand.
2. For pairs, the ranks are valued as follows:
Highest:  将, ( General)
               士  (Valet)
               相/象  ( Minister/ Elephant)
               車   ( Chariot)
               馬 ( Horse)
              炮   (Cannon)
Lowest  卒  ( Soldier)
So, a pair of yelow valets beats a pair of yellow cannons, a pair of Red generals beats a pair of red ministers.

3. The colours (or "suits") rank as follows.
Highest : Yellow
                 Red,
                Green
Lowest:   White.
So,  a pair of green vales beats a pair of white valets, and a pair of yellow valets beats a pair of red generals.

4. When comparing mixed hands, each card is assigned a point value. Hands with the higher point value wins.

将, ( General) -- 1 pt
士  (Valet)-------- 2
 相   ( Minister)-- 3
 車   ( Chariot)--- 4
馬 ( Horse)------- 5
炮   (Cannon)---- 6
卒  ( Soldier)-----7
Note that  the point value is directly opposite to that of the rank.

5. If the point value of a hand exceeds 10, then only the last digit is considered. So a score of 14 rekons as 4, and a score of 10 reckons as 0.

6. When the point values are tied, then the hand that contains the higher-ranking colour (as decided by rules 3 and 4) wins.

Here are some examples.

Case 1: Hand A:  Pair of Yellow horses
Hand B: Pair of Yellow generals
Hand B wins, as a pair of Generals outranks a pair of horses ( Rule 2)

Case 2: Hand A:  Pair of Red Soldiers
Hand B: Red general, and White general
Hand A wins. Pairs of the same colour outrank those of different colours, regardless of the rank (Rule 1)

Case 3: Hand A:  Pair of Green Generals
Hand B: Pair of Yellow Soldiers. 
Hand B wins, because the yellow suit outranks the green suit ( Rule 3)

Case 4: Hand A:  White General, and White Minister
Hand B: Red General, and Red Minister
Hand B wins, because the Red suit outranks the White suit ( Rule 3)

Case 5: Hand A:  Green Soldier, Red Valet
Hand B: Red Horse, and White Chariot. 
Point score of both hands is equal, being 9 points. 
Hand A wins, because its highest-ranked card( Red Valet) is greater than that of hand B (Red horse)

Case 6: Hand A:  Red Chariot, Green horse 
Hand B: Yellow Chariot, White horse 
Point score of both hands is equal, being 9 points. 
Hand B wins, because its highest-ranked card( Yellow Chariot) is greater than that of hand A (Red Chariot) ( Rule 6)


Case 7: Hand A:  White Chariot, Red horse 
Hand B: Green General, Red general. 
Hand A wins, as point score of hand A ( 9 points) is greater than that of hand B ( 2 points) ( rule 4)

Case 7: Hand A:  Red horse, Yellow Soldier
Hand B: Green Valet, White Chariot
Hand B wins. Although hand B has a score of 12 , the initial "1" is dropped. Thus the final score is 2 points.(rule 5)  

*********************************************************************************

If you do not have access to a deck of four-colour cards, you can make one yourself using four decks of normal playing cards. 
Remove, the 5s,6s,7s,8s and 9s from each of the decks. The remaining cards ( shown below) are used in the game:
                    Corresponds to
King------------ General
Queen---------- Valet
Jack------------ Minister
4--------------- Chariot
3--------------- Horse
2--------------- Cannon
Ace----------- Soldier

For The  ranking of the suits, you may use the system adapted in Bridge: 
                             Corresponds to
Spades-----------   Yellow
Diamonds-------      Red
Hearts-----------     Green
Clubs ------------    White


Of course, you can come up with your own system.